Keystone Bouchard lecture chat log
Tuesday, 27 January 2009 11:29
[18:02] Nasus Dumart: Welcome to the Guest Lecture Series at Molaskey's Pub.
[18:02] Apple MacKay: woohooo
[18:02] Nasus Dumart: (applause)
[18:02] Nasus Dumart: lol
[18:02] Corcosman Voom applauds
[18:02] Mia Kitchensink: yay
[18:02] Nasus Dumart: This evening, we are pleased to present Keystone Bouchard, RL Architect in SL.
[18:02] Nasus Dumart: As anyone trying to incorporate their RL profession in SL can attest, balancing the two means mastering social networking and 3D interactive skills while maintaining a professional presence in both worlds.
[18:03] Nasus Dumart: For architects and designers, creating in a 3D environment like Second Life may be a guilty pleasure, with purely professional goals, of course. ;)
[18:03] Nasus Dumart: Keystone Brouchard, known in the real world as Jon Bouchoud, has successfully incorporated his real world profession with Second Life.
[18:03] Design Siemens: *smiles*
[18:03] Nasus Dumart: His real world firm, Crescendo Design, is represented in SL, but he has built upon that by with a 3D portfolio on Architecture Island. In a few minutes, Keystone will indulge us with an informative lecture about his impressive real world and virtual world work, and then give us his insight from his experiences working in Second Life and beyond.
[18:04] Nasus Dumart: This will be a type-chat event. I will ask that the audience now to refrain from room chat until your host and Lecturer have completed their presentations.
[18:04] Nasus Dumart: At that time, the audience will be encouraged to participate in a lively period of Questions and Answers.
[18:04] Nasus Dumart: Tonights lecture will go according to a schedule.
[18:04] Nasus Dumart: As moderator, I will give prompts as to when we will proceed. This transcript, including audience participation, will be made available on http://Molaskeys-Pub.com immediately following the lecture.

[18:05] Nasus Dumart: Please make note of tonights schedule:
[18:05] Nasus Dumart: 6pSLT-6:10 - Getting situated
[18:05] Nasus Dumart: 6:10-6:15 - Keystone Bouchard Intro by Nasus Dumart
[18:05] Nasus Dumart: 6:15-6:30 - Keystone Bouchard addresses the crowd
[18:05] Nasus Dumart: 6:30-6:45 - Q&A
[18:05] Nasus Dumart: 6:45 - 7pSLT - wrap up Q&A / mix-n-mingle
[18:06] Nasus Dumart: we have a few minutes
[18:06] Nasus Dumart: if anyone wants to call a few others in
[18:06] Nasus Dumart: or make a run to the fridge
[18:06] Nasus Dumart: ;)
[18:07] Keystone Bouchard: I still get nervous before every presentation, real or virtual!
[18:07] Nasus Dumart: Next week - The Guest Lecture Series will
present Alliez Mysterio - Virtual Real Estate - Mark your calendars
[18:08] Keystone Bouchard: you might think it would get easier over time - but, for me it doesn't, lol
[18:08] Nasus Dumart: Wednesday, Fed 4 6pSLT
[18:08] Nasus Dumart: :)
[18:08] Nasus Dumart: well - if everyone is ready - we can get started now
[18:08] Georgianna Blackburn: ready :)
[18:08] Nasus Dumart: a little early
[18:08] Nasus Dumart: ok
[18:09] Nasus Dumart: As many of you may know, I spent most of last
year meeting and interviewing professionals, entrepreneurs and
educators using Second Life® for our upcoming publication, The
Unofficial Guide to Building Your Business in the Second Life Virtual
World (AMACOM 2009).
[18:09] Nasus Dumart: Very often, after an interview, someone would
refer me to the next person they thought I should speak with. On more
than one occasion, Keystone Bouchards name came up.
[18:09] Nasus Dumart: Before scheduling our interview, I naturally did some research.
[18:09] Nasus Dumart: I found that Keystone was indeed an impressive professional using Second Life®.
[18:10] Nasus Dumart: He has worked individually and collaboratively.
He has mentored many architects coming in to Second Life, and explored
3D life beyond SL.
[18:10] Nasus Dumart: His standards are high, but he remains grounded
by his goals of form and function in every design, both in real life
and in Second Life.
[18:10] Nasus Dumart: Not only is Keystone an exceptionally talented
architect, 3D builder and designer, he also maintains an informative
website and photo collection. http://archsl.wordpress.com/
[18:11] Nasus Dumart: the link to his site is also available in the sign on this stage
[18:11] Nasus Dumart: Interviewing Keystone was an unforgettable experience. I wrote about it in the book. Here is an excerpt:
[18:12] Nasus Dumart: Experiencing The Immersive Sales Presentation -
[18:12] Nasus Dumart: When I met with Jon Bouchoud, known in Second
Life® as Keystone Bouchard on Architecture Island, he demonstrated the
way in which he uses 3D building for real world applications.
[18:12] Nasus Dumart: He simply dropped a sphere onto the land, and it unfolded before us as a structure.
[18:12] Nasus Dumart: We walked around in conversation, pointing out
the features of the building, its landscape and color schemes.
[18:12] Nasus Dumart: Within minutes of our tour, the structure disappeared, returning itself to inventory.
[18:13] Nasus Dumart: Then, Keystone dropped another building onto the ground, which unfolded before us ready for a tour.
[18:13] Nasus Dumart: It was just about the coolest presentation I had ever experienced.
[18:13] Nasus Dumart: And thats the thing. I experienced it. This
was not a power point or video presentation, it was an experience.
[18:13] Nasus Dumart: If there is anything companies should consider
Second Life® for, its business presentations. Imagine having the power
to present your potential clients with real time 3D Sales
Demonstrations with style and character. Well, you HAVE.
[18:14] Nasus Dumart: end of excerpt
[18:14] Nasus Dumart: The sphere of which was mentioned in that excerpt was from the wiki tree.
[18:14] Nasus Dumart: When I met him last year, Keystone had just
completed a collaborative architecture project to design a Tele-medical
center for a poor village in Nepal. He had 40 people in SL work
together to create a single design concept, using this 3D wiki
technology his team developed.
[18:14] Nasus Dumart: The results of the collaboration were part of
the Open Architecture Challenge. They submitted a design to be used by
Nyaya Health (in the real world). His demonstration of the wiki tree
made a huge impression.
[18:15] Nasus Dumart: I am proud to introduce you to architect extraordinaire, Keystone Bouchard.
[18:15] Georgianna Blackburn: Clap Clap Clap
[18:15] Nasus Dumart: Welcome Keystone!
[18:15] Apple MacKay: ♪♫ Cheers!!! ♫♪
[18:15] Nasus Dumart: :)
[18:15] Keystone Bouchard: Hi everyone! I am honored to be talking
here tonight, and want to thank Nasus, Apple, and the Molasky's crew
for setting this up!
[18:15] Nasus Dumart: ♪♫♥ Cheers!! ♥♫♪
[18:15] Keystone Bouchard: I'm going to veer off of my typical
presentation spiel tonight, and talk about something different - maybe
even a bit controversial.
[18:16] Keystone Bouchard: I asked Apple to rez the Wiki-tree here,
but I think everything anyone could want to know about Studio
Wikitecture has already been presented quite a few times, and videos
are available on the blog: http://www.studiowikitecture.wordpress.com
[18:16] Keystone Bouchard: As a very brief matter of background, I
started using Second Life as a part of my real life practice about 3
years ago, and have embarked on a fascinating journey since those first
days in SL, and am truly grateful for it.
[18:17] Keystone Bouchard: I found SL to be useful in my real-life
practice, enabling clients and project stakeholders to preview design
ideas. It was especially useful for long distance clients, and for
projects where the clients were tech-savvy enough to really engage the
virtual model in a meaningful way.
[18:17] Keystone Bouchard: But, that's not what got me hooked.
)
[18:18] Keystone Bouchard: The transformative moment for me, was the
day I rezzed a very crude little neighborhood of houses in a sandbox -
and suddenly I realized that people had started customizing the homes,
designing interiors and planting beautiful landscapes around them.
[18:18] Keystone Bouchard: It wasn't what *I could build that got me
hooked in SL, but the fact that *anyone could build that I found most
amazing.
[18:18] Keystone Bouchard: Ultimately, it is that social and collaborative component of SL that keeps me coming back.
[18:19] Keystone Bouchard: During the past several weeks, I've treated
myself to a grid-hopping sabbatical in Second Life - teleporting
randomly from one sim to the next, and taking a look at the *real
architectural fabric of Second Life, not just the projects that get
published and blogged about.
[18:20] Keystone Bouchard: What I've observed time and again is that
the places that have the most energy, and feel the most alive are the
places that are built by the residents of SL.
[18:20] Keystone Bouchard: Not architects, not game designers, not
professional content creators, but the people who actually use the
buildings. Time and again, these are the places that have the most
life, and are the most culturally and socially interesting.
[18:21] Keystone Bouchard: In most professional design circles, this
notion would be considered absurd. How can non-professionals, or
untrained designers create quality architecture?
[18:21] Keystone Bouchard: I think the answer lies in how we measure
quality. I also think it might be time to collectively re-think and
re-examine the way professional designers and architects approach the
creation of architecture in SL.
[18:22] Keystone Bouchard: Moreover, I think the lessons we learn in
virtual worlds could even predicate the next generation of real-life
architecture, as virtual and mirror worlds become increasingly
sophisticated, and the same powerful 3D modeling tools architects and
designers use are made freely available to the general public.
[18:22] Keystone Bouchard: I should say that I definitely do not mean
to diminish the importance of the architect as an artist, or the role
of architecture as an artistic expression.
[18:23] Keystone Bouchard: But I do mean to suggest that these new
technologies will make architectural creation a much more participatory
process than it is now.
[18:23] Keystone Bouchard: Knowingly or not, Linden Lab may have set
up the perfect storm of user-generated content and cross-disciplinary
innovation that could very well lead to a whole new way of thinking
about architecture and the built environment.
[18:23] Georgianna Blackburn: here here !
[18:24] Keystone Bouchard: I think we will soon begin to see the role
of the 'architect hero' subject to de-emphasis, with a new emphasis on
organizing community participation, and synthesizing design concepts
based on a wider range of input channels.
[18:24] Keystone Bouchard: Architects have always had the job of
listening to the needs of clients and communities, then proposing
effective design solutions to those challenges.
[18:25] Keystone Bouchard: But with the advent of increasingly
sophisticated 3D tools in the hands of anyone who wants to create and
share an idea, the patrons of architecture will become increasingly
sophisticated in the way they articulate their architectural needs.
[18:25] Keystone Bouchard: We can already see this phenomenon manifest
within Second Life, when user-generated content trumps professional
design... it happens all the time!
[18:26] Keystone Bouchard: With the Studio Wikitecture experiments, we
have seen that 40+ contributors - most of whom were not architects, who
had never met in real life, can work together collaboratively entirely
within Second Life to win third place, and the Founder's Award in an
international architecture competition that had more than 500 entries.
[18:27] Keystone Bouchard: Rarely do we see a carefully polished
architectural creation built by a professional content creator that has
any genuine community or life. This isn't *always the case... and there
are definitely exceptions.
[18:27] Keystone Bouchard: As a rule, places that were commissioned,
designed and built the way we approach real life architecture seem to
remain static and idle - often photographed for wow-factor imagery, but
rarely engaged.
[18:28] Keystone Bouchard: I would even go so far as to say that the
more expensive a virtual building was to create, the less people visit!
[18:28] Nasus Dumart nods
[18:28] Keystone Bouchard: What's worse is that the more those
buildings cost to create, the less likely we are to modify or change
them. They become golden handcuffs that remain static and lifeless for
months - maybe years - until the owner can no longer afford tier and
closes the sim down, calling their investment a failure and warning
others to avoid SL.
[18:28] JudyArx Scribe: nodding continues
[18:29] Keystone Bouchard: We should treat virtual architecture more
like a liquid than a static artifact. We shouldn't be afraid to build
it ourselves, we shouldn't be afraid to keep changing it, and we
shouldn't be afraid to collaborate with others when we build.
[18:29] Design Siemens: *cheers*
[18:29] Georgianna Blackburn: agree
[18:29] Nasus Dumart smiles
[18:29] Keystone Bouchard: Professional architects and content
creators working in Second Life should focus less on maximizing profit
for creating polished and perfected builds and instead take on the role
of facilitator - leveraging their design expertise toward guiding newly
forming communities to create their own spaces.
[18:30] JudyArx Scribe: back packs rather than stones in vws
[18:30] Keystone Bouchard: There is a real magic in exploring places
that are created by non-designers, when people are left to simply build
anything they can imagine. As residents of this place, we get to
explore these creations - like walking around inside the mind of the
person who created it.
[18:30] Nasus Dumart: fascinating
[18:30] Keystone Bouchard: The build might not be perfect, shaded and
shadowed, or perfect prim optimization, but it is the 3D manifestation
of an someone's imagination, and I think that has tremendous value.
[18:31] Nasus Dumart: indeed.
[18:31] Design Siemens: yes .. but how to index .. and find the interesting and inspiring creations?
[18:31] Keystone Bouchard: Here again, it comes back to how we measure
quality. I have visited some of the ugliest buildings you can imagine,
but after spending some time exploring, I realize it has some
incredibly sophisticated and subtle features that suddenly start to
give it meaning, and life. As the functional intentions start to become
clear, the architecture takes on new meaning, and it can totally
transform the way you perceive it.
[18:31] JudyArx Scribe: cheers -quietly
[18:32] Nasus Dumart: you have the audience ready to pounce with questions, Keystone. Let me know when you're ready for Q&A
[18:32] Keystone Bouchard: Contrary to the doctrine of most architects
or architecture schools, I think most people are born with the ability
to shape 3D space - whether they know it or not. Some people resign
themselves to saying they can't think in 3D, and they can't build in
SL, but I think anyone can, and everyone *should!
[18:32] Keystone Bouchard: I think we should approach the architecture
of virtual worlds with the same playful spirit, and let it become a
more immediate and ever-changing manifestation - not static and
lifeless artifacts.
[18:32] Apple MacKay: well said
[18:32] Keystone Bouchard: That's it! I'm ready for Q&A! heheh
[18:32] Nasus Dumart: lol
[18:32] Nasus Dumart: ♪♫♥ Cheers!! ♥♫♪
[18:33] Georgianna Blackburn: Clap Clap Clap
[18:33] Design Siemens: whoo hooo
[18:33] Mater Rhode: whooohooo
[18:33] Nazz Lane claps his hands
[18:33] Corcosman Voom applauds
[18:33] Nasus Dumart: that was really wonderful
[18:33] Apple MacKay applauds
[18:33] Scope Cleaver applauds
[18:33] cre8tivefemme Chemistry: ♪♫♥ Applauds!!! ♥♫♪
[18:33] Prad Prathivi claps
[18:33] SparkleLabs Sideways: ★(`'·.¸:.:*¨*☆☆*¨¨*:.:¸.·'´)★
[18:33] SparkleLabs Sideways: ♬♬♬,.-:* APPLAUSE *:-.,♬♬♬
[18:33] SparkleLabs Sideways: ★(¸.·'´(¸.·'´:.:*¨*☆☆*¨¨*:.:`'·.¸)`'·.¸)★
[18:33] JudyArx Scribe: clap clap clap
[18:33] Mia Kitchensink: ♪♫♥ Applauds!!! ♥♫♪
[18:33] Nasus Dumart: Now you can see why Keystoe is an important part of the book!
[18:33] Nasus Dumart: *Keystone
[18:33] Mia Kitchensink: Yes
[18:34] Nasus Dumart: who wants to ask a question?
[18:34] Nasus Dumart: audience time
[18:34] Nasus Dumart: Hi Prad!
[18:34] Prad Prathivi: =)
[18:34] Adiatha Bishop: Do you see any trend away from replicating RL architecture?
[18:35] JudyArx Scribe: and is subjective judgement the only architectual value left?
[18:35] Design Siemens: good question .. i have that one myself
[18:35] Scope Cleaver: the eternal question.
[18:35] Keystone Bouchard: No, I think replicating RL architecture is essential... it has very important meaning
[18:35] Nasus Dumart: agreed, Keystone
[18:35] Keystone Bouchard: but, it shouldn't be the only thing we build
[18:35] Adiatha Bishop: What was that experiment with dynamic archicture as an alternative?
[18:36] Cid Ducatillon: I used to belong to a group called avatars
against ugly buildings...did you think all was really that good? imean
the really bad ones?
[18:36] Cid Ducatillon: what value should we see fromit?
[18:36] Design Siemens: of what use is a SL lavatory? yet most houses have one?
[18:36] Georgianna Blackburn: lol
[18:36] Nasus Dumart: lol
[18:36] Apple MacKay: do you think that there are actually 2 seperate Virtual Architectural purposes for virtual worlds....
[18:37] Apple MacKay: 1 social spaces
[18:37] Apple MacKay: and 2 RL models for different purposes
[18:37] Keystone Bouchard: I think mirror-world functions will/should overlap and dovetail with purely virtual spaces
[18:37] Prad Prathivi: Do you see a future of a sort-of open-source
architecture, whereby clients can commission designers in a virtual
environment, and be able to have them replicated in real life by
contractors, henceforth completely bypassing the RL architect?
[18:39] Keystone Bouchard: Yes, I see an open-source architecture -
absolutely. That's what we're exploring with Studio Wikitecture - and
still have more questions than answers, but we have a good start
[18:39] Keystone Bouchard: but, I don't think bypassing the RL architect is the aim
[18:39] Corcosman Voom: How has SL changed the way you practice architecture in RL, if at all?
[18:39] Keystone Bouchard: I think open-source architecture, and
participatory design enhances the role of the architect - and enables
them to leverage their ability to synthesize designs from multiple
input channels - truly listening to their clients, and the community
[18:40] Keystone Bouchard: I feel sorry for RL architecture, lol ;-) It can't change, it can't move...
[18:41] Apple MacKay: has that changed your view of designing for RL?
[18:41] JudyArx Scribe: it seems the architects job of making visisble
an idea and or story telling in a shared -if dumb or quiet- language is
important
[18:41] Prad Prathivi: A follow up - do you think real world
architectural firms will take a more solid interest in virtual worlds,
and if so, how long do you think it'd take for such a "revolution" to
happen in the field?
[18:42] Dakota Dreamscape: many are threatened by it
[18:42] JudyArx Scribe: -and we should under estimate the desires and influences of an sl 'look'
[18:42] Prad Prathivi is an RL architect and embraces it.. ;)
[18:42] JudyArx Scribe: shouldn't
[18:42] JudyArx Scribe: :0
[18:42] Keystone Bouchard: It hasn't changed the way I view designing
for RL in any tangible way - but I do find myself thinking a lot about
the near-future of virtual and mirror worlds, and BIM technology, and
how the way I'm practicing now will be obsolete in a few years
[18:43] Nasus Dumart: yay Prad
[18:43] Nasus Dumart: :)
[18:43] Apple MacKay: are you familiar with the GIS project going on
in opensim recreating berkely on a 1:1 scale.... I believe it is
currently 40 sims
[18:43] Keystone Bouchard: That is exctly right JudyArx - that is
where the architect's role will always have important value -
leveraging their ability to make visible ideas, story telling in a
shared language, etc.
[18:44] Keystone Bouchard: To be honest, I think architecture firms
will be the last to adopt it - the 'revolution' will happen through
active and engaged citizens equipped with better tools and technology
[18:45] JudyArx Scribe: and students
[18:45] Nasus Dumart nods
[18:45] Corcosman Voom: As you say, clients more prepared to express themselves
[18:45] Dakota Dreamscape: also nods
[18:45] Keystone Bouchard: I think some of the younger architects, and
students - right - will be more apt to engage a new way of thinking in
this way
[18:45] Keystone Bouchard: but architects are notoriously slow to adapt
[18:46] Prad Prathivi nods.. isn't that just the truth..
[18:46] JudyArx Scribe: i think though the role of the profession is to also give ideas and thoughts so others can react
[18:46] Keystone Bouchard: and therein lies the problem
[18:46] Nasus Dumart: the next generation will embrace new technology - no surprise there
[18:46] Mater Rhode: it takes way too long for an architect to get noticed in RL Can Sl help
[18:46] JudyArx Scribe: yes but here we are this generation in the thick of it
[18:47] Keystone Bouchard: JudyArx - I think that can be one role, but
I think people have a lot of ideas of their own... and the architect
can guide them in actualizing those ideas as much as they can promote
their own
[18:47] JudyArx Scribe: co mentor rather than preacher
[18:47] Keystone Bouchard: exactly
[18:47] Keystone Bouchard: facilitator
[18:48] JudyArx Scribe: so in your travels have you found something that is dynamic
[18:48] Keystone Bouchard: I'm definitely being a bit of a hypocrite
in this discussion, insofar as I make a living as a professional
content creator in SL, and practice residential design in a very
traditional way
[18:48] Corcosman Voom: : )
[18:48] Keystone Bouchard: but, that doesn't mean I can make resolutions, lol
[18:48] Micheal Cervantes: did you learn anything from the design or
approach of non architects that will influence how you approach the
task of design?
[18:49] Nasus Dumart: lol
[18:49] Corcosman Voom: We've seen your website : ))
[18:49] Dakota Dreamscape: In defense of most RL architects/firms they
are very busy in RL with RL design to know how fast virtual design is
taking hold and the impact it willhave on the built environment
[18:49] Nasus Dumart: I know when the time comes to renovate my little house, I will contact you to design it, Keystone
[18:49] Keystone Bouchard: yes, Michael - that's a great point - in a
sense, that is a way in which virtual practice has informed my real
life work
[18:49] Keystone Bouchard: I have placed a lot more emphasis on
letting the client steer the process much more than I had in the past
[18:50] Micheal Cervantes: Can you give one or two examples?
[18:50] Keystone Bouchard: the trouble is, it becomes much harder to create 'masterpiece' designs
[18:50] Keystone Bouchard: which is the crux of the whole social-participation vs. hero-architect debate
[18:51] JudyArx Scribe: this is where Dakota can teach archs a thing or two
[18:51] JudyArx Scribe: events are surely the thing we need to master
[18:51] Keystone Bouchard: Dakota - they'll have time in the months ahead ;-)
[18:51] Corcosman Voom: : )
[18:52] Keystone Bouchard: I'm thinking the global economic catasrophe
will give us some time to re-examine the profession, and make it more
efficient and sustainable
[18:52] JudyArx Scribe: paper arch - this time sl arch
[18:52] Keystone Bouchard: exactly!
[18:52] Nasus Dumart: :)
[18:52] Dakota Dreamscape: I keep in their face
[18:52] JudyArx Scribe: so who will be our diller and scarfidio
[18:53] Keystone Bouchard: Scope Cleaver ;-)
[18:53] Soen Eber: How closely can virtual worlds like SL influence
r/l architecture? I mean, I don't see anyone here designing HVAC
systems and electrical trunks, and some of the new stuff r/l like in
the mideast just can't be duplicated with SL's primitive tool set - I
guess I'm asking where the contrarian issues lie but don't want to make
that a major focus for the Q&A
[18:53] Nasus Dumart: great point
[18:53] Keystone Bouchard: great question Soen
[18:53] Scope Cleaver laughs
[18:54] Keystone Bouchard: this is definitely early days for the technology -
[18:54] JudyArx Scribe: the build set plus sculpt studio means there is nothing you cannt build in world
[18:54] JudyArx Scribe: it has dif issues but it is possible
[18:54] Keystone Bouchard: and while it is very easy to sit here and
dream of the future - there is a long, and winding road ahead
[18:54] Nasus Dumart: oh. yes- there IS.
[18:55] Scope Cleaver: I was just giong to ask you about that
Keystone, there is a lot of work to be done is getting people to even
*want* to design...
[18:55] Keystone Bouchard: the issue of pragmatic systems - HVAC,
structural engineering, etc. - I think we can still use this early
technology to experiment with what it is good for now... schematic
level design, and multi-user realtime collaboration
[18:55] Keystone Bouchard: and I see that solved through the intersection of BIM and Virtual worlds...
[18:55] Keystone Bouchard: the two are on a collision course
[18:56] Keystone Bouchard: and it won't be long...
[18:56] Marko Seurat: since there are no weather issues in sl...how does that affect your sl designs?
[18:56] JudyArx Scribe: autodesk moves seems to make it only a matter of time
[18:56] Nasus Dumart: weather can be created in SL, right?
[18:57] Nasus Dumart: and, please explain BIM
[18:57] Keystone Bouchard: it goes beyond weather too - avatars can
fly, etc. - those are contextual realities that need to be carefully
considered in any virtual build
[18:57] Keystone Bouchard: BIM = Building Information Model
[18:57] Nasus Dumart: ah - thank you
[18:57] Dakota Dreamscape: and please expand on the collision you mentioned
[18:57] Keystone Bouchard: it is basically a 'smart' 3D model of a building -
[18:57] JudyArx Scribe: but always human cognition is going to want to be stimulated
[18:57] Keystone Bouchard: doors know they're doors, and they know that they're supposed to have a relationship with a wall
[18:57] JudyArx Scribe: but always human cognition is going to want to be stimulated
[18:57] Keystone Bouchard: doors know they're doors, and they know that they're supposed to have a relationship with a wall
[18:58] Keystone Bouchard: there is still no easy import solution...i
watch the space very carefully, and there is still nothing that would
be truly useful to architects and professional designers
[18:58] Keystone Bouchard: the collision...
[18:59] Apple MacKay: really... like the 3DS exporter from the console?
[18:59] Keystone Bouchard: either avatars are going to show up in BIM,
or virtual world building tools will become more like BIM -
[18:59] Keystone Bouchard: or both
[18:59] Keystone Bouchard: you still have to work within the same SL limitations, when using the current import/export tools
[19:00] Nasus Dumart: We are approaching the top of the hour. Time flies, doesn't it?
[19:00] Keystone Bouchard: limitations - or opportunities.... depending on how you look at it ;-)
[19:00] Nasus Dumart: we can continue
[19:00] JudyArx Scribe: i think we should be careful with the import idea - sounds like the stone thinking is returning
[19:01] Keystone Bouchard: if we're going to use virtual worlds for
designing anything for the real world, we need dimensional accuracy and
more sophisticated modeling tools
[19:01] JudyArx Scribe: this is in the end a world of light and events that makes us think
[19:01] Dakota Dreamscape: there are many "arkies" who would rather
eat a toad than deal with BIM much less SL . Imagine their fright at
having to interact avatar to avatar!!
[19:01] Prad Prathivi: Do you feel factors like the default camera
angle and other SL viewer constraints would affect architecture in SL?
As opposed to RL designs?
[19:01] Keystone Bouchard: yes, those things definitely affect architecture in SL
[19:02] Soen Eber: great question
[19:02] Keystone Bouchard: and, camera angle is still a stubborn problem that makes scale translation issues a nightmare
[19:02] Prad Prathivi: Do you think the issue of scale in SL would hinder architects from using this particular platform?
[19:02] Keystone Bouchard: if you replicate a building 1:1, it feels
way too small to an avatar... and it isn't just because we're all very
tall - it has to do with camera position
[19:02] Keystone Bouchard: yes, it absolutely hinders them from using it
[19:03] Keystone Bouchard: I think real-life architects adopting SL as
a tool for professional practice is at a stand-still, in all honesty
[19:03] Prad Prathivi: Have you filled out a JIRA for me to vote on? ;)
[19:03] Keystone Bouchard: we still have a few huge bottlenecks
[19:03] Corcosman Voom: : )
[19:03] Keystone Bouchard: yes, I used to have it in my picks...
[19:04] Keystone Bouchard: and its still there! =)
[19:04] Prad Prathivi: I got it - I'll vote on it shortly =)
[19:04] Scope Cleaver: I remember talking about those issues with you Key years ago even...
[19:04] Keystone Bouchard: the pick named 'VOTE NOW' = 3D model imports
[19:04] Nasus Dumart: Well, Keystone... Thank you for coming to the Guest Lecture Series at Molaskey's Pub ~
[19:04] Keystone Bouchard: this has been great!
[19:04] Nasus Dumart: ♪♫♥ Cheers!! ♥♫♪
[19:04] cre8tivefemme Chemistry: ♪♫♥ Applauds!!! ♥♫♪
[19:04] Dakota Dreamscape: although the schools/departments of
architecture have frequently made amazing transitions into SL as a
teaching platform
[19:04] Georgianna Blackburn: Clap Clap Clap
[19:04] Prad Prathivi slaps
[19:04] Nasus Dumart: yes - really wonderful
[19:04] Soen Eber: appaluds
[19:04] Prad Prathivi: *claps
[19:05] Prad Prathivi: 0.o
[19:05] Mia Kitchensink: Very interesting!
[19:05] Georgianna Blackburn: awesome talk
[19:05] Keystone Bouchard: thanks Nasus, Apple, and the Molaskey's team... this has been a real honor
[19:05] Scope Cleaver: Thanks for the illuminating talk Keystone.
[19:05] JudyArx Scribe: clapping loudly
[19:05] Nasus Dumart: we are going to post the transcript to the http://Molaskeys-Pub.com site
[19:05] Chrisss Sixpence: cheers
[19:05] Corcosman Voom: Nassus, Apple, Kestone - thank you very much
[19:05] Chestnut Rau: this was fabulous Keystone
[19:05] Prad Prathivi: Excellent talk, Keystone =)
[19:05] Chestnut Rau: thanks very much
[19:05] Thynka Little: Nice job!
[19:05] Nasus Dumart: Thank you all for coming
[19:05] JudyArx Scribe: great
[19:05] Thynka Little: really great ideas
[19:05] Apple MacKay: our pleasure Keystone... very interesting chat
[19:05] Scope Cleaver: Thanks Nasus
[19:05] Chestnut Rau: Hey Thynka!
[19:05] Georgianna Blackburn: thanks Molaskey's!!!
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