2008 Interview With Linden Lab® Vice President Business Affairs Ginsu Yoon
Tuesday, 07 April 2009 22:38
As news came yesterday of Ginsu Yoon's departure from Linden Lab®, I reflected on my interview with him, which occured in March, 2008. Some of this commentary can be found in our book, 'The Unofficial Guide to Building Your Business in the Second Life® Virtual World'. Here's the content of the email-interview with Gene (Ginsu) Yoon;
Ginsu Yoon
Vice President Business Affairs
Linden Lab
San Francisco, CA
http://www.LindenLab.com
http://www.SecondLife.com
Sue Mahar
Who has vested interest in developing Second Life®? Where did support come from to develop SL?
Ginsu Yoon
Linden
Lab is a privately held company, funded by a group of notable investors
including Mitch Kapor, Catamount Ventures, Benchmark Capital, Ray
Ozzie, Omidyar Network, Globespan Capital Partners, and Bezos
Expeditions.
Sue Mahar
What makes Second Life® ultimately unique and full of potential?
Ginsu Yoon
Second
Life is a completely open experience, in which all of the content is
created by the Residents, who are free to use the virtual world however
they wish. Residents can not only create and do whatever they want, but
can also monetize that content, thanks to the Linden dollar economy and
the fact that they retain Intellectual Property (IP) rights to their
creations inworld.
Sue Mahar
Explain what it means to be Open Source (OS) and how that impacts the user and global commerce in the grand-scale of things.
Ginsu Yoon
In
January of 2007, we open sourced the Second Life viewer, meaning that
we made the source code for the viewer software publicly available.
The
benefits of OS dont necessarily directly impact the economy of Second
Life, but the OS viewer does affect the Resident experience. For
example, because the software was open sourced, a company called
Windward Mark was able to integrate its graphics rendering technology,
WindLight, into our viewer; we were so impressed with the results, that
we acquired the technology and its creators and are including WindLight
in the standard Second Life client, improving Second Lifes graphics
for Residents.
Another interesting example of the benefits of
the OS viewer is what the Electric Sheep Company did with CSI: NY. They
used our OS viewer to create their own, OnRez viewer, which was
tailored to the new Residents that joined Second Life after seeing it
featured in the CSI episode.
Sue Mahar
Explain how the Linden Commerce works how can it produce USD or any other real currency?
Ginsu Yoon
Linden
dollars are used to pay for virtual goods and services in Second Life,
and can be bought and sold for USD on the LindeX; there are also a
number of third party exchanges that Residents can choose to use.
Residents retain the Intellectual Property (IP) rights to their
creations in Second Life, which enables them to monetize the content
they create. For example, if I create a virtual object, I own the
rights to that design and can sell it to you for L$ (which youve
purchased for USD). I can then take the L$ Ive earned and sell them on
the LindeX for USD.
Sue Mahar
What if I wanted to convert L$
to sterling pounds and then to USD? Do I get a better rate of exchange?
What is possible? What is legal?
Ginsu Yoon
Currently,
Residents can buy and sell L$ on the LindeX only for USD, but there are
exchanges operated by third parties (i.e. not Linden Lab) that may
allow Residents to buy and sell L$ for pounds sterling.
Sue Mahar
Discuss the Positive Monthly Linden dollar Flow (PMLF) how many are actually drawing L$ from their earnings?
Ginsu Yoon
We
report the number of unique Residents with a positive monthly Linden
dollar flow (PMLF) as a measurement of the number of Residents making a
profit inworld, and an estimate of inworld business owners. In February
2008, there were 54,747 people with a positive monthly L$ flow.
Sue Mahar
Why limit groups to 25?
Ginsu Yoon
We
realize that this issue is important to Residents, especially Residents
who utilize groups to run their businesses. Group related queries and
operations are currently among the most complex of our database
operations that happen on the grid. The more groups Residents can
join, the more complex these queries become - there are more groups,
more group-to-agent relationships, and more roles. Because of this,
increasing the group limit could affect the performance of the grid, so
its something we need to consider very carefully before moving ahead.
While theres a significant interest in increasing the capacity to join
groups, we wont be able to put forward a timeline for when this may
happen until the potential technical issues have been fully considered.
We are evaluating the impact on the back end systems of making such an
increase and that well let everyone know if we can't offer the
increase, given the potential negative impact on performance.
Sue Mahar
Does gambling have a second chance in Second Life®?
Ginsu Yoon
Our
current policy forbids all forms of wagering in Second Life; more
details are available in the blog posting announcing this:
http://blog.secondlife.com/2007/07/25/wagering-in-second-life-new-policy/
Sue Mahar
What is being done to improve the technical bumps and user experience in SL?
Ginsu Yoon
For more info on this, Id recommend checking out Joe Millers podcast on the official blog
http://blog.secondlife.com/2008/01/24/inside-the-lab-podcast-with-joe-miller/
Thank you, Gene, for the commentary. We sincerely wish you well in pursuing new opportunities.
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