Visitors of the world's museums and art galleries will tell you, "a connection is made by 'being there', that's why we go". Visiting museums is educational, filling us with a satisfying sense of culture and new perspective, connecting with things we cherish. Although it is enriching, most time in a museum is spent staring at artifacts from the permissible side of the red velvet ropes. Living in the New York metropolitan area, and as a member of local museums and specialized organizations, I have been to my share of exhibits. I have yet to visit certain galleries at least once in my life, but there's only so much global 'museum hopping' a person can realistically do.
The Frank Lloyd Wright Foundation established a licensing agreement with a Massachusetts based non-profit organization called, 'Virtual Museums, Inc.' to offer tours, classes, lectures and special events at the 'FLW Virtual Museum in Second Life®' (FLWVM). The FLWVM allows visitors to roam the rooms of well-known buildings and 'experience' the environment of Frank Lloyd Wright's best-known designs, without the need for red velvet ropes. This remarkable 3D interactive museum is located in the Second Life® sim of 'Usonia', a term Mr. Wright used to describe his vision of America as the modern 'New World'. When your avatar arrives at the FLWVM in Usonia, you have the option to wander at will or teleport directly to named locations. The exhibits include Isabel Robert's House, Jacob's Residence l and ll, Falling Water, Meyer May House and even the FLWVM Theatre, each complete with interesting facts and picture-perfect landscapes. You may become a member of the FLWVM and even participate in building contests, like the next 'Usonian Build-Off', scheduled for February 5-7, 2010. Membership to this prestigious museum is free, but you are encouraged to become a sponsor of this non-profit organization for a nominal fee with certain recognition and the privilege of a plaque on the FLWVM grounds.
Although it is sad to say, there are several digitally born exhibits in Second Life that are no longer on the grid. They were as breath taking and educational as any museum I have ever visited in the 'real world'. The one Second Life exhibit that comes forefront to mind is Virtual Starry Night, on the Second Life sim once known as Luctessa. The exhibit was developed as a 3D exercise by a Dutch owned company called Tressis Virtual Worlds. Visitors of 'Virtual Starry Night' could not only see visually rich digital pictures from Vincent Van Gogh's treasured collection, but they were seduced into becoming part of the famous scenery. The custom-created 3D interactive renderings of Vincent Van Gogh's famous paintings included 'Cafe Terrace at Night' and 'The Night Cafe in the Place Lamartine in Arles'. I serendipitously found the diorama of 'Vincent's Bedroom in Arles' and sent a digital postcard to my Mom's email (it is a tragedy that postcard from 2008 was somehow discarded). I looked through the window over the single bed, and even sat in the wooden chair near a smock hanging from a peg on the wall. It was so thrilling to connect with my beloved Vincent this way. Even though it was a digital representation, not oil and canvas, the exhibit surrounded visitors with the same blue, green and gold colors of which Van Gogh is known. This is a prime example of 'the fourth dimension', where the sense of 'existence' is shared in a virtual space. I learned about that during an interview with Grady Booch of IBM®. Without doubt, I felt like I was 'there', in a Vincent Van Gogh painting. The room layout and details from the original masterpieces in the dioramas provided a memorable human enrichment experience. Although recent news of the FLW Virtual Museum is refreshing, it makes me think of the wonderful experimental exhibits that are now archived to the delicate human memory. Perhaps there will be encouragement for exhibits like 'Virtual Starry Night' to make a triumphant return to Second Life. I, for one, certainly hope so.
Museums in Second Life® are not exactly new, I mentioned several in our book when discussing the New Media Consortium (NMC), but having a big name like The Frank Lloyd Wright Foundation® officially develop a visitor's center in SL™ is exciting. Wright enthusiasts are notably thrilled. Visiting digital representations of places like, 'Falling Water' is about as close as many will get to visiting the real thing. For those who admire Frank Lloyd Wright or any other artist/designer, 'being there' digitally is better than not at all, and in Second Life, this 3D digital connection is like no other in existence.
There is much to be said about the future of virtual museums. We know for certain that by having an interactive online visitor's center, museums can offer visitors some know-before-you-go tips and special online events while boosting educational awareness. In addition, lighter carbon footprint traffic at delicate real world locations, like Yosemite may help preserve its delicate environment. Museums and National Parks often close for necessary renovations and preservation. Although preservation is necessary, it is often to the great disappointment of weary travelers. During those lengthy times, popular destinations can offer an educational detour to their virtual visitor's center, if they had one. People with disabilities or from far away places would also benefit the online option to visit a museum. I do admit, online digital representations would never replace the real thing, but producing more online traffic and a lighter carbon footprint is part of the importance of raising educational awareness and preserving the physical condition of what we cherish.
Preservation and education are essential missions of museums. Physically getting to a museum shouldn't stop anyone from engaging in the untouchable subjects in a museum. At an interactive museum in Second Life, for instance, it is possible to create a 3D version of the Smithsonian. Albeit an exhibit in SL™ would be an abbreviated version of Smithsonian's actual archives, but it would be as informative as it is innovative. Perhaps visitors would have fun taking a virtual test-flight in the Wright Brother's Plane or on Apollo 11. Exhibits can be shown on a schedule. The Month of February may feature presidential exhibits in honor of 'President's Day' while March celebrates 'Women's History'. The same exciting opportunity is there for cherished historic places, like Thomas Edison's Home and Laboratory or the Henry Ford Museum.
Digital, interactive 3D museums may have a bright future. Though the real exhibits would remain in tact in their permanent museum homes, the potential for preserving our past through interactive learning is virtually endless. Over the past several years, Universities have embraced the digital learning space. Libraries too have turned to digital space, Second Life in particular. I am so please to know that the Frank Lloyd Wright Foundation, known for inspiration and innovation, is now open for interactive tours in Second Life.
Going to museums to connect with the places and things we cherish will still be a worthy trek, but 'being there', even when it is geographically out of reach, has certainly become far easier to achieve for people around the world, especially new virtual museum enthusiasts, like me.
PBS FRONTLINE producers visited Molaskey's Pub to capture footage for 'digital_nation', a documentary about technology and modern life online. The show is set to premiere on Tuesday, February 2, 2010 at 9pEST (check local PBS listings). Molaskey's Pub was chosen as a location depicting people socializing and dancing in avatar form. You will see both interior and exterior shots of the Pub. We are very proud to be included in this special documentary. Look for Molaskey's Pub listed in the digital_nation credits, under 'Special Thanks'.
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The organizers of the Second Life® community outreach group, 'Virtual Haiti Relief' have unanimously decided that all funds they collect for Haitian relief shall be donated directly to 'Hope For Haiti Now'. 'Hope For Haiti Now' is the charitable organization spearheaded by admired actor, George Clooney in the hours following the devastating earthquake that hit the capital city of Port Au Prince, Haiti on January 12, 2010. This organization has quickly and expertly appealed to a broad audience, raising awareness and money for respected charities providing direct aid to the traumatized Hatian people.
'Hope For Haiti Now', in partnership with MTV Networks, is a fundraising organization that has enlisted hundreds of headline names as 'diplomats of humanity'. On Friday, January 22nd, 'Hope For Haiti Now' produced a global telethon of performance artists, including Brad Pitt, Ben Stiller, Chris Rock, Clint Eastwood, Denzel Washington, Halle Berry, Jon Stewart, Julia Roberts, Leonardo DiCaprio, Matt Damon, Meryl Streep, Morgan Freeman, Nicole Kidman, Robert Pattinson, Samuel L. Jackson, Tom Hanks and Will Smith who encouraged an audience of over 650 million to donate money to help the western hemisphere's poorest nation in a time of need. Broadcast networks, cable stations, radio stations and select sites online delivered the event, raising a record-breaking $57 million, 100% of which is being disbursed to selected charities. These charities, including Clinton Bush Haiti Fund, Unicef, American Red Cross, Yele Haiti, The United Nations World Food Programme (WFP) and Oxfam America are working directly with the Haitian people, focusing on their emergent and long term needs.
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By participating in 'Virtual Haiti Relief' in Second Life, you are not only donating desperately needed dollars towards the structural rebuilding and humanitarian missions in Haiti, you are standing with our online community during this historic time of 'togetherness'. By doing so, we are demonstrating that through this digital world in which we live, we can make a difference.
'Virtual Haiti Relief' fundraising events in Second Life® are being planned for February. For more information, visit VirtualHaiti.org.
In conjunction with the Non Profit Commons, Tech Soup, The Vesuvius Group and Linden Lab®, Molaskey's Pub owner, Katydid Something is orchestrating a weekend-long art and music-filled fundraiser to be held in February. The focus of the event is to raise funds on behalf of our dynamic online communities and donate to elected organizations that are part of Haiti's immediate and long-term needs. The collaborative team based in Second Life® named this organization 'Virtual Haiti Relief'.
Virtual Haiti Relief is made up of a group of individuals, along with those from various social, cultural, nonprofit and other community groups, within the virtual world of Second Life.
The 'Virtual Haiti Relief' organizers are creating a networked system for Linden dollar donations similar to systems previously used for successful fundraisers in Second Life®. For more information, please visit http://virtualhaitirelief.org.
While reading the newsfeeds of the massive earthquake that hit Haiti last week, I noticed a facebook® posting from my Second Life® colleague, Ham Rambler, who happens to be a commercial airline pilot from the United Kingdom. It read, " Called during my days off in Dublin to fly a specialist Search and Rescue team from London to Haiti to assist with the earthquake victims. These guys (and their dogs) are amazing!" Along with hundreds of people located around the world, I am following Ham's online journal very closely.
Ham has been documenting this unexpected calling with quick and informative postings on facebook®. Those of us on his friend's list read with amazement and pride. Ham made a video recording from his laptop for Mal Burns' 'Metaverse Week in Review' describing his first-hand experience of this humanitarian mission :
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Ham made one appeal, he spoke sincerely to the 'global online community' and said, "Give it some thought. Find a way to help." He added, "Find a way to show that this new digital world we're living in, which crosses boundaries and nations and languages and cultures, that we can now make a difference with what we do." Well said, Ham.
Ham's request for help is compounded by an emotional encounter with a particular survivor. He and his crew were directly in contact with a teenage girl from Spain that had survived the quake, but lost her entire family. The crew was returning her to Spain to join relatives, in total shock from the tragedy. It is a very real situation in Haiti. It is time to help those in serious need. Every contribution helps. Do your part.
My sincerest gratitude to Ham for this remarkable online documentary. I am so very proud to know you.
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